Wednesday, October 05, 2005

Koffdrop On Revolution

Here's the link: http://www.koffdrop.com/?p=82#comments

Sony succeeded with this back in the late 90’s by making the PlayStation a lifestyle product - just like Apple and iPod are doing today.

Well, you've just confirmed to being a Sony FANBOY. The PSX was no lifestyle product, it was nothing but a buffed up SNES with CD drive. It was only popular BECAUSE of that CD drive, people accepted these storage formats over game cartdriges. Frankly, I would have preferred the cartridges. The games in those days were about 30-60 Mb each in size, CD storage is pointless. Game cartrdiges contain no visible loading times, are harder to damage, and harder to pirate. About 90% of PS1 games available in China are pirated.

The controller is no better. Shoulder buttons from the SNES, D pad from a game and watch, and control stick and rumble pak later due to the N64 release. Plus, Sony DID NOT invent the CD game console, it was Sega and the Saturn.

I've been flicking through your posts and found one about the Micro, accompanied by a picture obviously scabbed off the internet. Well, there you've stated how the Micro is nothing more than the GBA SP (I will fully reply to that article later), but the point is, Sony has done the same with the PS1. Aside from extra ideas copied from Nintendo's console, PS1 offers nothing new to the Playstation range. Same thing with the slim PS2, only it has an inbuilt ethernet adaptor (so fanboys can pay another $220au for the same console to play online). And by the way, online play through a gaming console was developed with the SNES, although it was poorly marketed and was never popular.

In essence, rather than make your product more attractive to the new market like Sony did with PlayStation, Nintendo are attempting to make their product less unattractive.

I do not see the difference between attractive, and less unattractive. And again, the Playstation offered nothing attractive to the gaming market that other consoles (like the N64 and Saturn) did not. Traditional two handed gaming controllers have NEVER been unnattractive to non gamers, but INTIMIDATING. Nintendo have tried to make their controllers less intimidating already, for example with the Gamecube's, you have the sleek comfortable design, and the multi coloured buttons. Compare that to an Xbox controller. Bulky design, hard to hold and reach all buttons, and a bold black layout. A non gamer would prefer a Gamecube controller over Xbox any day.

Nintendo realise that many people have been attracted by video games, but are intimidated by the controller. A remote control design can be easily held and used by anyone, and with Nintendo keeping costs for the Revolution as low as possible without losing profit (cough* PS3, Xbox360), Revolution WILL sell. IGN speculates a sub $200u.s mark, another source is speculating $99 or less. Compare that to the price of a 360 (I believe it was around $350 for the pro pack), or the PS3, at an even higher price from speculations. If ANY non gamer ever decide to purchase a console, they will certainly look to the Revolution, due to costs, compact design, controller, and list of available games (backwards with Gamecube, plus downloadable N64, SNES and NES titles).

But it’s not good enough to draw people towards your product unless you have a more agressive approach to it to back it up.

Oh come on, an affordable price, unintimidating controller, sleek and compact design, free Wi-Fi play and downloadable games from past systems, what more could you ask for? Oh right, the actual platform games. Smash Bros, Metroid Prime 3, Mario, and a new Zelda title is being developed for launch. No one has better 1st party games than Nintendo, and Nintendo are pushing for all its BEST 1st party titles for launch with the console.

There’s a large amount of people who don’t play games because they don’t want to play games - not because controllers are offputting.

That is your own opinion, you cannot be sure as they have never been faced with a TV remote controller. In my opinion, controllers being offputting is exactly the reason why many don't play games. Aside fromnot being able to afford a console (Revolution will be the cheapest system), people may find pressing 10-15 buttons on a controller quickly and accurately to be successful at a game difficult. It will take time getting used to, and most don't even bother to try.

In fact, where is there any evidence to suggest that this is the primary reason why non-gamers stay non-gamers?

Where is the evidence to suggest the primary reason is that they do not want to play games?

To that end developing your next-generation of hardware around this concept at the cost of a conventional control system that can play regular games is extraordinarily risky.

That is why Nintendo are releasing a shell for 3rd party titles for the Revolution, and the ability to turn the controller sideways to produce a NES pad. In my opinion, using a new storage format like Blu Ray, which has not been accepted by the public to be the advancement form DVDs, is about 50 times riskier. Even more when currently, the HD-DVD format is receiving more support, from company giants including Microsoft and Intel.

Whilst this is an interesting prospect there is still a huge amount of information lacking as to how this will work.

They have revealed tonnes of information regarding the downloading capabilities on the Revolution. NES, SNES and N64 will be available through the Revolution's Wi-Fi, for a small fee or in conjunction with offers. If you thought they would be free and readily available you have been mistaken. Also, Nintendo DS game demos can be downloaded to help a game decide on which titles to purchase.

As for emulation, aside from the fact that it is illegal, I would very much rather play games on a console with controllers instead of a keyboard. Many people have trouble finding ROMs for games on the internet. Also, to be able to play Gamecube ROMs on a pc, you would require quite a powerful system, and an emulator which actually runs properly (unlike Dophin, which didn't work with most games).

One that might go the distance. It’s been very well received but we’re already seeing games fall back to regular controls.

The DS not only has potential in terms of gameplay, but also in the hardware. Addons including a Movie Player, voip, tv tuner, runningLinux and even a GPS system. Although YOU may not be aware of these new peripherals available for the system, most Nintendo gamers ARE, and these devices, although most unnoffical, have been very popular and discussion for them can be found in gaming forums across the net.

Nintendo’s other wacky inventions such as Virtualboy, Powerglove, R.O.B. and U-force. The U-force and the Revolution are worryingly close in concept and execution.

Wacky inventions? So you are admitting they're Nintendo's INVENTIONS? Well, firstly, with the Virtual Boy. Nintendo have attempted to push the gaming industry forward by creating a portable and affordable virtual reality gaming device. There was really nothing wrong with it. The reason for its failure would be due to the bad graphics in its time, and the design which seemed intimidating to most gamers. Still, it was quite a nifty piece of hardware, I have played and enjoyed the games myself.

Next was the powerglove, definitely one of Nintendo's more innovative devices. Using the glove to play racing titles seemed awesome back then. The technology sold for THOUSANDS in its time, and yet Nintendo were able to market it at $99u.s each.

With ROB, I am assuming you are referring to the operating buddy for the NES? I guess the design was a little hidious, and it was more of a toy than a games system. But the interaction you can experience with the machine is amazing. Playing the two games on it had been very entertaining. But if ANY of Nintendo's inventions can be considered wacky, it would be ROB :P.

Had you ever heard of the U-force? No, I thought not.

Just because you have marketing experience, it doesn't mean the rest of us gamers are idiots. I'm sure most Nintendo fans have heard of the U force, another innovative NES addon. Although I've never used one of these devices, nont being born when it was released, controlling game configurations does seem cool. It is similar to the action replay device for Gamecube. Take a look at the following:
http://ssbm.detstar.com/debug/

With this device, the debug menu for Smash Bros Melee can be accessed, allowing for unlockable mods/characters/stages to be played. I'm sure you won't be interested in something like this, but I (and thousands of other gamers) would LOVE having extras to SSBM, one of the best titles available on the Gamecube.

Well, I've spent about 2 hours replying to the first half of your article. I'll reply to the second half tomorrow, please be sure to check back.

Again, I'm sure you'll disagree with my points, please post your own in the blog replies, for everyone else to see.

6 comments:

Anonymous said...
This comment has been removed by a blog administrator.
Anonymous said...

Back in the 80's...

Did you know that no major American retailer would stock/sell the NES until after R.O.B. was added to give it some “credibility” as a “toy.”

They just didn’t get it. Even when face to face with it, Amercan companies did not comprehend the Revolution Nintendo was about to unleash.

Anonymous said...

Koffdrop take notice!

NOTE: Publisher quotes:

“Nintendo has long been a trailblazer, and this controller design reinforces that reputation,” said Brian Farrell, president and CEO of THQ. “We enthusiastically support Nintendo’s next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware.”

“What we’re seeing from this controller is the same thing we saw with Nintendo DS,” said Chuck Huebner, Head of Worldwide Studios, Activision, Inc. “It’s a system that’s designed with an eye on enticing new players to the video game industry, and that’s something we firmly support.”

“Game control is essential – it’s the area where perhaps the most game-play improvement can be made,” said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. “While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel ‘freehand’ type of control has to offer.”

“We were among the first publishers to see the control design in action,” said Serge Hascoet, Chief Creative Officer of Ubisoft. “We’re excited about the new controller and are looking forward to taking advantage of its innovative aspects.”

Nintendo is getting support from the major 3rd parties and their games would be "different and more fun" on Revolution than the same games on either the ps3 or the xbox360. Just imagine playing Tony Hawk on the Revolution.

Revolution will not only have the usual game genres but will also introduce new genres which won't be available on the competing systems! (that is only because of the innovative controller)

Koffdrop said...

After reading the opening of this post to see you totally misunderstand what a "lifestyle product" is I'm convinced you don't have the aptitude or attitude to understand where I'm coming from.

You insistance on defining a PlayStation as a 'SNES with a CD' demonstrates you inability to view anything on the topic of videogames from something other than a Nintendo standpoint.

I've no interest in spending time discussing things with people that simply cannot show objectivity.

Another thing vocal gamers as a whole need to understand is that they are the minority and that they are not the guiding force for a manufacturer. When you can mature, broaden your view and understand how this industry works (instead of getting excited about debug menus in SSBM) then you'll start to understand what these companies are really trying to do.

You have a nice site and plenty to say - but it's a very very narrow view. You exclude and dismiss far too much for your articles to hold any real merit. Sorry.

Koffdrop said...

Oh, and to all those kids who assume I should take notice of what's going on:

I was a game producer for 15 years. I've worked with retail, distribution, publishing and development. I am also involved in freelance writing a contribute a regular column to a well regarded multi-format gaming magazine.

I know how this industry works because I've been part of it.

If you base your views on what companies like Nintendo, press releases from Activision and other lines of spiel from excitable news sites and forums tell you then you're just believing whatever story you're told.

Develop and publish a few games, then come back to me with your rants. I'll take you a lot more seriously.

BLUELIGHT TAKE NOTICE:
I know what 3rd party publishers are saying. IT's all very nice. But none of them are going to put their money where their mouth is. Activision haven't ploughed all their resources into exploiting the DS have they? They've just gone and made the usual cross-over ports and added some afterthoughts to make it unique to DS.

Saying is one thing. Doing is another. If you had read my full article you would have understood that.

CK said...

Koffdrop:

While you dismiss the idea of the Playstation being a SNES with CD drive, you haven't proven why it isn't, and why you continue to support that console over Nintendo's.

"I've no interest in spending time discussing things with people that simply cannot show objectivity."

Oh come on, I've seen your website. Every second article you post pays out Nintendo, and they're usually about 4 pages long (each). How's that for objectivity?

"When you can mature, broaden your view and understand how this industry works (instead of getting excited about debug menus in SSBM) then you'll start to understand what these companies are really trying to do."

This coming from a person who loves golf games...
I know exactly what they are trying to do. Except that it is also what Sony, and more importantly, MS, are also trying to do: Dominate the market, make profits.
Still, I would rather follow a company lead by a guy who's been a game designer for 20 years, rather than Gates or Steve Balmer (need I explain?).

"I was a game producer for 15 years. I've worked with retail, distribution, publishing and development."

Well, so has seriousgamer007. While I'm not making any connection between you two, working with game publishers does not give you any more knowledge of the market than everyone else. I have read tonnes of Revolution reviews on the net from other publishers, you are simply one more on the list.

You call my opinions as a "rant". But in actual fact, you are posting pages and pages of it on your site a day. The review on Micro, the pic of Nintendo characters on a Sony game image etc. Really, I am merely trying to inform gamers on Nintendo and the Revolution. This is what the blog is for, NOT express my feelings as a fanboy.

Good day to you too.