Sunday, September 04, 2005

Mario Kart Arcade GP
Source: IGN

(This is an IGN article, not written by me).

"September 1, 2005 - IGN's pick for most enjoyable game of JAMMA would have to go to Mario Kart Arcade Grand Prix, Namco's arcade adaptation of the hit Nintendo franchise. Arcade GP was originally shown at the AOU arcade show earlier this year, but JAMMA gave us an opportunity to get in a few extra rounds with the game and grab some quality video footage.
Arcade GP features many of your favorite characters from the Mario world, including the likes of Mario, Peach, Koopa and Wario, and adds a few Namco originals like Pac-Man, Ms. Pac-Man and the Pac-Man red ghost. These characters fit in perfectly with the Mario cast. Pac-Man has been given a whiney little voice which he uses to shout out as you race.In the JAMMA demo version of the game, we were able to select from two modes: Grand Prix and Time Attack. Grand Prix is split into six cups: Mario Cup, Donkey Kong Cup, Wario Cup, Pac-Man Cup and a secret cup that requires unlocking. Each cup features four races, making for a total of 24 courses.
Once you've gotten out to the race track, you'll find a different experience from the GameCube Mario Kart, as the partner-based play of that title is nowhere to be found. Still, looking at the basics, Arcade GP has classic Mario Kart gameplay, along with what feels like a shot of speed over previous titles. Also, in Arcade GP, when you bump into an opponent, your character will play dirty by punching away. Everyone was much nicer in the original SNES title.
The big change, of course, comes from having a steering wheel setup. We can report that Mario Kart controls so well through a steering wheel that going back to a controller may be hard once you've experienced it this way. Namco has even replicated the series' trademark jumping play mechanics, allowing you to make your kart take short leaps by tapping the brake while accelerating.
Items are as big in this title as they've always been. Once you've picked up an item, you finalize your selection by tapping a button square center on steering wheel. This button lights up blue when you have an item in stock and is also used to shoot the item. Your character automatically locks on to the nearest opponent, meaning you won't be relying on red turtle shells as much this time (in fact, we were unable to even pick up a red turtle shell as we played -- maybe they're gone)."


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